Goodies! Enjoy some of my nifty handouts, presentations, and downloads.
Idiopathic (Immune) Thrombocytopenic Purpura
References
- George JN, Knudtson EJ. “Thrombocytopenia in pregnancy”, UpToDate January 27, 2009
- Belkin, Avner, Levy, Amalia and Sheiner, Eyal(17 June 2009)'Perinatal outcomes and complications of pregnancy in women with immune thrombocytopenic purpura', The Journal of Maternal-Fetal & Neonatal Medicine,1-5, iFirst article
Klik & Play FAQ
This file originally resided at Maxis's old website before Electronic Arts gutted the company. Hopefully it'll contain some useful hints for you. I do apologize for the poor formatting; this was converted from old HTML 3-style mark-up. read more→
Klik & Play demos
Klik & Play Tips
These tips for Klik & Play originally resided on Europress's old website before they completely wiped it off the face of their website. read more→
Emacs visual cheat sheet
Emacs presents a mighty challenge for those visual learners accustomed to Microsoft Word's comprehensive toolbar, so to help alleviate the keyboard navigation blues, I present to you the Emacs Visual Cheat Sheet. Print it out to access the most common keyboard shortcuts.
The cheat sheet includes navigation commands, the most common commands for Open/Save/Close, working with buffers, searching, and Copy/Cut/Paste edit functionality.
Facing Ratio shader node in Maya
It’s often important to know what’s behind the scenes. That’s why, with Maya, you should always demand the truth. If you’re in a relationship, for example, it’s always good to know what’s going on in your significant other’s life. That way, there won’t be any unpleasant surprises. And just like relationships, knowing how Maya works under the hood helps. ;)
Maya is a node-based system. When you tell Maya, “I want a sphere,” it’ll create several nodes holding different characteristics that altogether combine to form the sphere you see in the viewport. You can manipulate the attributes of each node; these attributes affect how the sphere looks in the end.
In this tutorial, we’ll play with nodes hands-on in the Hypershade, a window in which shaders are constructed. In a later Masterclass, Ben will show you how to do shaders in Renderman. read more→
Motion Design in Maya
In this tutorial, you will create a 3D animated logo. You will learn how to:
- use Maya’s project system.
- import curves from vector art files.
- use the Loft and Planar surface modeling tools.
- use Maya’s Bevel Plus to expand it.
- set keyframes to make the logo spin.
Animated logos are fairly simple creations that are used in a variety of places: corporate presentations, broadcast design for television, motion design for DVD’s, and intros for motion pictures. In fact, design firms like Troika and Cinemagic exist to create motion designs. For example, Troika crafted ESPN SportsCenter's latest Revolution theme: read more→





