Melody's Flight models, rigging, shaders
I couldn't have done this without Jeremy Huddleston's guidance, and with advice from James Liu and Greg Niemeyer. I created all of the models for the balloons out of NURBS and polygon shapes, including a full skeletal rig with lattice deformers for bending, and blend shapes for mouth movement. I also created a good portion of the balloon shader. Jeremy and I sat down and stared at Safeway balloons, looking at where it was most transparent and where it had the most texture. There's definitely more to balloons than slapping a Blinn shader on some oblong sphere.
- Art 175 (Advanced Computer Animation) class project
- Tool: Maya
- Completed: April 2004


